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| There
are over 1,000 downloadable games at pcgameworld.com, one of the major
sources of PC Game Demos. My goal for this column is to provide the reader
with a guide to these demos. Specifically, I will tell you which ones
are worth
your time and your hard drive space and which ones are not. All demos will be rated on a scale of 1-10, with 10 being the highest. Five different points will be considered in the evaluation process: Playability Testing system: PII 350, 128 RAM, Voodoo 3000 PCI, 256K DSL Internet |
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AMERICAN
MCGEE'S ALICE |
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| American
McGee is not a software company, although someday there may be one named
as such. American McGee is actually a guy who made his mark with id
software years ago with his innovative level designs and then took his
show to Electronic Arts to expound on his artistic ideas. One would think
that EA could sell this game without putting his name right in the title,
but I guess they want to be on the safe side.
The demo offers about 15 minutes of playing time, all of which are fairly tame, but greatly enhanced by the level wizardry of Mr. McGee. Think Alice in Wonderland with a meat knife, and an acerbic Cheshire cat whose sharp wit is delivered like Anthony Hopkins portraying Hannibal Lecter. Play it to enjoy the maps, the characters and the graphics, for they're all good. However, don't play this game if jump puzzles bother you. There are a few, and in this day and age, character manipulation is the lowest-form of video-gaming. This jumping stuff should have died with Donkey Kong over 20 years ago, but some designers still feel the need to challenge gamers with their inability to be imaginative. This infuriates some players, so I'm warning you now. You'll start off learning how to control Alice in a 3rd-person fashion, which works well with this game, actually. Then you'll be subjected to various tests to help you understand how this bizarre world works. It's somewhat exciting at first with all of the surreal and eerie stuff to plod through in your discoveries. If you play through the demo and beat it in the 15 or 20 minutes it takes, you'll think, "Hey - that wasn't bad," but you will not play it again. Especially not the scene with the giant ladybugs who are dropping bombs on you, because that scene will probably piss you off because it reeks of Tomb Raider jumping puzzles and enemies around every corner. Lame. All in all, though, this game was pretty fun, just for the graphics and the wackiness of Alice and the Cheshire cat (leave Alice alone for a few moments and she gets impatient - to the point that she partakes in some self-mutilation with her knife, which is worth a look on its own). If it's a long, hot summer day and you've got nothing else to do, take a look, but don't start smashing everything in sight when you die after missing some dumb jump. |
SCREENSHOTS
FROM
AMERICAN MCGEE'S ALICE (enlargeable)
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Playability:
Besides the handful of jump puzzles, this game
is fairly playable. The 3rd-person aspect is surprisingly good, although
the usual difficulties and limitations do come up, as in any 3rd-person
game.
Graphics
/ Sound: Nice work on the graphics. The
music in the game is actually from one of the founding members of Nine
Inch Nails, and a lot of painstaking work went into it, which adds quite
a bit to the environment. Fun Factor: The fun factor is mostly based on the consistent wonderment about what the next scene is going to look like. It's fun to explore and find all of these new enemies, and that Cheshire cat is pretty cool, too. But keep in mind that this ride is a short one. Overall: Kind of like looking at Pamela Anderson's tits. Fun for awhile, but then it's time to move on to something else because they aren't really that interesting after you get over the fact that they're just tits. TOTAL SCORE: 6.0 |
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| AMERICAN
MCGEE'S ALICE Demo Size: 78.7MB System Requirements [PII400/64MB/WIN98/ME + DirectX + 3D Accelerator 16MB Graphics Card] Published by: Electronic Arts |
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